Xstarminator – Space Shooter

 

 

Xstarminator was my first game project at TGA. We had 10 weeks at half time.

My contribution:

  • All aspects of the skyboxes, mesh, textures, custom shaders.
  • Various potentially performance heavy props.
  • Most of the particle work.
  • PBR and Zbrush support for the artists – both new to them at the time.
  • Tweak and fix broken assets.

Special limitations:

  • Only 5 textures and one mesh per skybox.