Xstarminator was my first game project at TGA. We had 10 weeks at half time.
- All aspects of the skyboxes, mesh, textures, custom shaders.
- Various potentially performance heavy props.
- Most of the particle work.
- PBR and Zbrush support for the artists – both new to them at the time.
- Tweak and fix broken assets.
- Only 5 textures and one mesh per skybox.