Here I will post things related to the modding community of Star Ruler 2.
First up: Blender working textures. Browse and click for a full size new tab for easy saving.
Anything unwrapped on these textures will work on the PBR in-game shader. The “ship-paint” texture is to be used on a second UV set – but can be skipped making the pbr shader default to non-metal team paint color on all the blue plates on the “diffuse base paint” texture.
Use these to unwrap on, and/or setup a working shader in Blender/Maya/Max. Notice that some of them got the triangle girder overlapping the one rectangular engine. I never bothered to fix it in the working textures – it works fine on the pbr in-game textures.