My name is Jon Micheelsen, aged 32, currently residing in Denmark – but not set in stone on that. I study Technical Art at The Game Assembly in Malmö. I have a deep seated natural passion, curiosity and pride towards the work of creating. Turning to games is a career change from about a decade long past in almost all fields of practical special effects, prop making and make-up, in the movie industry, as well as sculptural fine art. CGI and all the skulls and crossbones on the chemicals I dealt with on a daily basis in the effects lab as a Lab Techie – that world’s equivalent to a Technical Artist, made me look for a new path.
I’ve modded games on and off whenever I had time since the mid 1990’ies, so that was where I turned, and over a few years, a complete visual make-over mod of an Indie space strategy game led to a contract on the sequel. Parallel, I got into Game- and Interaction design at the Copenhagen Design School, which I honestly found wasn’t what I was looking for, so when I found TGA and its Technical Art line, the move was swift. Oh boy I love it!
In practical effects, no two jobs are ever the same, and just like game-making no one on the outside has a clue about the amount of knowhow and odd skills it takes. I love the knowhow hunt, the need for inventiveness and constant multidiscipline at-least-ten-steps-ahead overview mindset it requires. Solving the unsolvable and mimicking illusions of reality in a vast range of mediums is what I’ve done since my late teens.
I’ve worked in teams with many nationalities and trained interns in the past, and I like to share, teach, assist and support. I can’t resist to always look for improving methodology, as I don’t like to do the same thing twice. But I’ve also worked with, and in, mass production setups and actually enjoy to just get the job that needs doing done too, if that’s the immediate obstacle. Dedication to goal at all times, I can’t help it.
I also like to carry my way with light uplifting humor and fun and use it to care for the morale and stress in teams, if I can. Fun work is always the best work and to be able to do this for a living is fun indeed.